Gaming at Fort Hood – and beyond
February 27th, 2009 | AUSA Winter 2009 | Posted by John Bray
Let the virtual games begin. Fifty-two laptops loaded with an Army-modified VBS2 have been delivered to Fort Hood. Fort Bragg is getting the game too and by September the game should be at 50 sites around the Army, including Germany and Korea, according to Norm Greczyn of PEO STRI. The plan is for the game to be downloadable off a Web site with an AKO account to make the training tool even more accessible.
Tags: gaming
U.S. Army adds gaming to training manual
February 26th, 2009 | AUSA Winter 2009 | Posted by Karen Walker
The U.S. Army has produced a new training field manual that for the first time adds gaming as a tool to the live, virtual and constructive training environments.
Gaming helps improve training realism and fills the gaps not covered by virtual and constructive simulations, the Army believes. Therefore, it is included in the new field manual FM 7-0, Training for Full Spectrum Operations.
The Army realized that the new generation, or Generation Y, is a significant percentage of the U.S. Army and that it learns more efficiently using a game rather than Powerpoint, said Don Toliver, operations director at the National Simulation Center at the Army Combined Arms Center and Training at Fort Leavenworth, Kansas.
The other tipping point was technology, in that you can now take a gaming engine and configure iot to a military environment.
Col. Gary Brown, director at the Combat Training Cente Directorate at Leavenworth, said that greater use of blended live, virtual, constructive and gaming training will allow them to manage limited resources more effectively and efficiently.
It allows us to do more with less, Brown said.
Tags: army, gaming, leavenworth, simulation


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